Download Fantom X Reason Refill Packer
I feel that many of us long time regulars are now at the point where we know exactly how to go about creating a state of the art sound library and could quite happily record Strings, pianos and so on. But how to start such an ambitious operation? You need access to the right recording equipment, the engineering skills, the instruments, the musicians (for instruments that require skill to even make a sound) as well as the right direction on what sound you want to get out of these instruments. From where I'm standing it seems that resources are of paramount importance, but in order to accumulate those valuable resources you will need to start from humble beginnings and grow until you are capable of producing the larger sample libraries.
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Years ago I saw develop from a small creator of Korg Triton and Fantom X Refills and Kontakt patches into a big time sound library creator. Install Qtwebkit On Centos. They now have a fancy production studio in Canary Wharf (the commercial capital of London, England) and have the resources to create whatever they please. See, when I see people demanding large string libraries, drum kits and modern sounds, all that comes to mind is the fact that many forum members have the capability of doing so, including myself. Okay, I'm not quite the synth expert I would love to be, though I am working on it, but really I thought I would just create a little encouragement to anyone out there who has spent more than enough time cutting their teeth and now are ready to finally take the leap and let their knowledge and experience manifest into an actual creation. So may your inspiration continue to take you in new directions, and I wish you all the best in your success. I am also asking for your thoughts on how to go about becoming a big time Refill / IDT creator.
I'm just getting the ball rolling by sharing my thoughts. I don't have any experience with this specifically, but I think I've had some analogous experiences which have taught me: Start small. Don't invest any money you can't afford to lose. You'll likely have some 'growing pains' and learn a ton in your first few failed attempts, and you will likely have failed attempts.
Then grow as needed. So maybe start just making a free refill of forks banging on beer bottles at different pitches. Your only investment will be time (assuming you have a mic). I don't know what you'll learn, but I guarantee you'll learn a ton about how to record samples, what to record exactly, what gear works best, how to treat a room, how to package and market your product, etc. So that you won't have to learn all that while dealing with paying musicians or renting quality equipment (studio space, mics, pre-amps, etc.) Not sure if this helps, but it's my two cents.
Basically take your current capabilities, and think about what voids exist, whether you could fill those voids. Or just do something different yet appealing.
I'd say start with the NNXT and as you master sampling and mapping for it (whether you release a refill of just do it for yourself) then you can start looking at Kontakt/IDT scripting related stuff. Theres quite a bit to learn from the NNXT if you're new to creating multi-sampled instruments What stops the average user from creating a string library however would be the costs involved. Rent the studio, the musicians.etc.
But start simple and sample a plugin. Videoget License Number Keygens. If you're a mac user, then grab Mainstage for $30 USD and use the new autosampling feature to sample with directly from the channels strip.
Play Free Internet Sweepstakes Games. It'll only create an esx24 patch but you can take the resulting samples and map the for the NNXT. Something else I'd suggest is to follow a developer, one who's fairly open about their development process. I don't necessarily have an interest in making RE or Refills myself, but I've gotten lots of insight by simply watching Jamal Hartwell's (Gospel Musicians) product videos. Naa wrote:Hey all, New Atlantis Audio here!
I've been lurking a bit, but saw this thread and it's kind of a perfect first post for me because I am actually about to launch an entire course on this exact subject. I promise this post is so NOT meant to be a pitch for my course. The truth is that a forum really isn't a great place to give or digest this kind of info, and also, if I really dove in and got started I may never stop. OK, so I wrote a book on this topic a few years back called Loop Life. Sold well, people liked it, helped a bunch of folks, but it was very much conceptual. If you find the book online, don't even bother to buy it. This course blows it out of the water and is WAY more useful. The course is literally a step-by-step blueprint to get from zero, to launching a product with buyers already lined up and waiting for it. I don't own a fancy studio (I actually just work from home mostly), but I have been in this industry since 2001 and have a multiple six figure soundware biz just on my own.